ACT 1 – THE COGS
Session 1 – Weiner Take All
A new cabal meets. A Mystagogue is kidnapped.
Session 2 – The World
A curious Artifact is researched.
Session 3 – Parallel Lines
Another, worse world is found within The World. The Seers of the Throne are ascendant.
Session 4 – Contract Law
A contract is negotiated with a horrible Keeper.
Session 5 – Party Politics
A mission is reinforced. Favors must be satisfied.
Session 6 – Aleo
An apostate offers insight in the hunt for Ogun.
Session 7 – Dreamweaving
A fractured mind offers grim revelations about the cabal’s recent travels.
Session 8 – Reconnoitering
Plans are made. An attack readied.
Session 9 – Shadow Man
An attack by the Abyss. Troubling revelations follow.
Session 10 – Lines in Parallel
A glimpse into another world.
ACT 2 – THE GRANDS
Session 11 – Reflections
A cabal member lost. The hunt continues.
Session 12 – Primary
Vampires, and a conspiracy set ablaze.
Session 13 – Adam
A cabal hits the road. They are haunted by spirits of the self.
Session 14 – A Slothful Mission
A cabal strikes a blow against a new target.
Session 15 – Fury Road
A woman is saved from wrath. A cabal member wounded.
Session 16 – Clash of Will
False accusations show the depth of the problem. An accord is reached.
Session 17 – Sex Boat
Another spirit is uncovered. An unusual venue is the site of a bargain.
Session 18 – Green
A new hunt begins. But not all is what it seems.
Session 19 – Ambush
A cabal member replaced. A cabal member found.
Session 20 – Setting an Ambush
A rescue is planned.
Session 21 – Gambling Souls
A high-stakes game for a friend’s soul. The end of another hunt.
Session 22 – Waltman’s Neck
A postcard to hell. A town that is not what it seems.
Session 23 – Gluttony
An old nemesis uncovered. Another turned ally.
Session 24 – Moral Quandaries
An enemy beaten. But what should be done?
Session 25 – Opening the Gate
Nearing the end of the road. A cabal finds a fresh Mystery.
Session 26 – The Obsidian Palace
An ancient puzzle overcome. An old teammate regained.
Session 27 – Tryhards
A cabal returns home. An invitation is made.
Session 28 – Goodbye, Adam
A saga is ended. A man is laid to rest.
Session 29 – Haunted Bacchanalia
Ghosts herald a change in regime.
ACT 3 – THE WORLD